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Brock Soicher

Video Game Programmer
BS in Video Game Development
University of Denver

Gameplay programmer at Serenity Forge in Boulder, CO and Video Game Development graduate from the University of Denver.  Lead Programmer position on multiple professional projects.  Both attended and helped host multiple Global Game Jams at DU, helped host DU Arcade (Colorado's largest games expo), and was communications officer for DU Game Development Society.

01 PROFESSIONAL

PROGRAMMING LANGUAGES, ENGINES, AND SOFTWARES

Skills Include...

  • Unity
  • C#
  • C++
  • Unreal
  • Artificial Intelligence
  • Java
  • Git
  • Game Design
PROFESSIONAL 
PORTFOLIO
EXPERIENCEO

02 PORTFOLIO

ARchitect

03 Experience

November 2017 - Present

Serenity Forge

Software Engineer

Lead programmer in charge of implementing all gameplay, art, audio, tools, and design for unannounced online cooperative bar tending game.  In charge of making custom inspector tools to allow designers to create simple dialogue and puzzle gameplay for unannounced romantic comedy RPG game.  Other tasks included design and QA for The King's Bird, along with helping port games to Nintendo Switch, PS4, and Xbox One.  All work done in C# and Unity.

December 2016 - June 2017

DU Capstone

Gameplay Engineer
Lead programmer of a group of four for a year long class project in which I implemented all gameplay for a game using Microsoft Hololens technology in Unity and C#.  

2016- 2018

Global Game Jam

Host and Participant

Took part in first Global Game Jam in 2016 with a small group of friends, and in 2017 made a game with friends, professional game developers, and other game dev students to make Lunarsea, the same game that got me my internship later that year.

May 2014

Job Shadow

EA Games: Orlando, FL

Shadowed programmer for Madden 2015 development and gained experience of inner workings of game studios and general work ethics of the industry.

January 2017 - November 2017

Live in the Game LLC

Programming Lead

Lead Programmer and Team Lead for Lunarsea.  In charge of implementing all gameplay, art, audio, and custom tools for designers.  Lead a team of around 10 people and was in charge of delegating tasks to coworkers.  The game was made entirely in Unity with C# and can be played on Steam, IOS, and Android for free.

2015 - 2017

DU Game Development Society

Communications Officer
DU GDS is responsible for hosting Global Game Jam, DU Arcade (Colorado's largest game expo), and as communications officer I was responsible for talking to game development professors and students to have easy access of information between the two groups.

September 2015

Job Shadow

Backflip Studios: Boulder, CO

Shadowed game director Matt Coohill and learned invaluable information on the games industry and day to day work as a developer.

CONTACT

Contact me if you have any questions.

​

brocksoicher@msn.com

Tel: 303-523-4606

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CONTACT
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