Brock Soicher
Video Game Programmer
BS in Video Game Development
University of Denver
Gameplay programmer at Serenity Forge in Boulder, CO and Video Game Development graduate from the University of Denver. Lead Programmer position on multiple professional projects. Both attended and helped host multiple Global Game Jams at DU, helped host DU Arcade (Colorado's largest games expo), and was communications officer for DU Game Development Society.
01 PROFESSIONAL
PROGRAMMING LANGUAGES, ENGINES, AND SOFTWARES
Skills Include...
-
Unity
-
C#
-
C++
-
Unreal
-
Artificial Intelligence
-
Java
-
Git
-
Game Design
02 PORTFOLIO
ARchitect
03 Experience
November 2017 - Present
Serenity Forge
Software Engineer
Lead programmer in charge of implementing all gameplay, art, audio, tools, and design for unannounced online cooperative bar tending game. In charge of making custom inspector tools to allow designers to create simple dialogue and puzzle gameplay for unannounced romantic comedy RPG game. Other tasks included design and QA for The King's Bird, along with helping port games to Nintendo Switch, PS4, and Xbox One. All work done in C# and Unity.
December 2016 - June 2017
DU Capstone
Gameplay Engineer
Lead programmer of a group of four for a year long class project in which I implemented all gameplay for a game using Microsoft Hololens technology in Unity and C#.
2016- 2018
Global Game Jam
Host and Participant
Took part in first Global Game Jam in 2016 with a small group of friends, and in 2017 made a game with friends, professional game developers, and other game dev students to make Lunarsea, the same game that got me my internship later that year.
May 2014
Job Shadow
EA Games: Orlando, FL
Shadowed programmer for Madden 2015 development and gained experience of inner workings of game studios and general work ethics of the industry.
January 2017 - November 2017
Live in the Game LLC
Programming Lead
Lead Programmer and Team Lead for Lunarsea. In charge of implementing all gameplay, art, audio, and custom tools for designers. Lead a team of around 10 people and was in charge of delegating tasks to coworkers. The game was made entirely in Unity with C# and can be played on Steam, IOS, and Android for free.
2015 - 2017
DU Game Development Society
Communications Officer
DU GDS is responsible for hosting Global Game Jam, DU Arcade (Colorado's largest game expo), and as communications officer I was responsible for talking to game development professors and students to have easy access of information between the two groups.
September 2015
Job Shadow
Backflip Studios: Boulder, CO
Shadowed game director Matt Coohill and learned invaluable information on the games industry and day to day work as a developer.